Players assume the role of DEA Agent Hank Schrader. The indomitable Hank is investigating a fire that took place in a church. A shifty man named Hadley Berkitz, who volunteers at the church, knows something but he’s not talking. This game takes players inside Hank’s DEA interrogation room and asks players to try to get Hadley to say what he knows. The entire game is composed of complex dialogue trees and players must skillfully get Hank to put just the right amount of pressure on Hadley to get him to tell the truth.
Winner CableFAX Award Digital Program Award 2011. Nominated for SXSW Interactive Amusement category.
Platform(s): Web, iOS, Android
Partners: AMC Television
Playmatics Role:
Design, development and interactive narrative construction.